Web3

Can’t Stop Peeling, Won’t Stop Peeling: TON Game BANANA Notches 5M Users In 3 Weeks

Santa Clara, CA, August twenty first, 2024, Chainwire

BANANA, the idle TON recreation, continues its meteoric rise hitting 5 million customers in lower than three weeks. This milestone cements BANANA’s place as one of many fastest-growing TON video games and highlights the immense potential of the TON blockchain for person engagement.

Backed by CARV, a number one modular knowledge layer for gaming and AI, BANANA’s success story started with a bang, gaining 1 million customers in simply 72 hours post-launch. So far, BANANA counts greater than 1M every day energetic customers, 1.4M linked social accounts, and 45M in-game duties accomplished.

In BANANA, gamers enter a world the place they acquire a wide selection of Bananas, every with distinctive attributes and rarities. Clicking on Bananas rewards gamers with factors (PEELs), and when luck is on their facet, gamers can commerce these Bananas for varied rewards, together with factors and USDT (as much as 500 USDT), guaranteeing engagement.

On the coronary heart of BANANA’s enchantment is the CARV Protocol, a revolutionary knowledge layer that empowers customers with unprecedented knowledge sovereignty. Gamers can personal, management, and monetize their in-game knowledge, taking part instantly within the worth their engagement generates. 

(*3*) mentioned CARV CGO Leo Li. “Reaching 5 million users proves the power of incentive-aligned games on TON. We’re committed to a fair, transparent data ecosystem benefiting both partners and gamers and look forward to developing more in this direction.”

The sport’s success is a component of a bigger development inside TON. Different video games like Hamster Kombat and Notcoin have additionally attracted thousands and thousands of customers on the chat platform Telegram, showcasing the potential of the TON blockchain for mass adoption of decentralized functions.

“The rise of games like BANANA demonstrates the immense potential when you combine Telegram’s vast user base with incentive-aligned gameplay,” Li defined. “With half of Telegram’s 950 million users interacting with mini-apps monthly, we’re just scratching the surface of what’s possible.”

As a part of its dedication to fostering development inside TON, and leveraging the staff’s experience in person engagement and knowledge administration, CARV is open to collaborating with different modern TON-based tasks and furthering its foray into first-party recreation growth.

“The success of BANANA is just the beginning – we’re excited to continue pushing the boundaries of combining engaging gameplay with user-centric data. Watch this space.”

To play BANANA and start incomes, try Twitter (X) or Telegram.

About CARV

CARV Protocol is a modular knowledge layer that facilitates knowledge change and worth distribution throughout the gaming and AI sectors. It encompasses end-to-end knowledge circulate processes, together with knowledge verification, id authentication, storage, processing, mannequin coaching, and worth distribution. With CARV Protocol, each particular person can now personal, management, confirm, and monetize their knowledge, revolutionizing how knowledge is used and shared, by guaranteeing privateness, possession, and management are firmly within the arms of people, pioneering a future the place knowledge generates worth for all. Be part of the colourful neighborhood on Twitter (X), Discord and Telegram.

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Victor Yu

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DailyBlockchain.News Admin

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