Polygon

Frostpunk 2’s trailer raises the stakes with worker rebellions, punishing conditions

Metropolis-building survival sport Frostpunk 2 will put settlers in the identical perilous conditions as the first sport — in a time of ice age, the place the surroundings turns into bleaker and bleaker. However, based on a brand new gameplay trailer, it appears to be like like it can up the ante from the unique sport’s unforgiving, dystopian conditions. The sequel is slated to return out someday in the first half of 2024 on PC, and can debut on Sport Cross.

In Frostpunk, you handle a metropolis of settlers in a city close to London throughout the industrial revolution, weathering a cataclysmic environmental occasion. Ice storms have ravaged most of humanity; you have to discover a technique to hold the mills for warmth, whereas assigning staff and making fixed tradeoffs as a way to hold individuals fed, housed, and, most of all, alive. The sport’s motto was “The city must survive” — your residents consider they’re a few of the final residing people, and letting the generator die means freezing to loss of life.

Frostpunk 2, which is ready 30 years after the unique, takes these concepts and runs with them — the metropolis has lasted this lengthy, the motto is now “The city must not fall.” It appears to be like as if every of the core conceits of the unique sport obtained a glow-up. The highest-down design of the metropolis is simply as vivid and picturesque. However the gameplay trailer reveals extra refined UI options in the constructing structure, together with what look like design parts associated to new heating applied sciences. When Frostpunk 2 was first introduced in 2021, the announcement trailer famous generator expertise developed to run on oil — however that these upgrades would come at a value.

In Frostpunk 2, gamers should navigate political battle and worker rebel. It seems staff now have company to battle again in opposition to the Steward’s — that’s you, the participant — selections, in the type of voting issues down. The gameplay trailer reveals the within a civic constructing, through which staff vote on equal pay. The trailer additionally reveals off a couple of narrative flashpoint moments, the place residents ask for particular issues, or voice particular complaints: At one level, a miner named Ian Mactavish shouts “where are the homes you’ve promised.”

That is likely to be the most scary bit this sequel guarantees, truthfully — with the ability to put faces and names to the working inhabitants. The unique sport gave you mainly no good selections: You’re forcing individuals to work 18 hours, feeding them sawdust, and trying to puzzle out whether or not militarism or faith is the finest technique to implement adherence. It appears to be like like in the sequel, you’ll need to face the brutal penalties of your selections.

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