Nursery Rhymes are certainly one of Saga’s aspect quest alternatives in Alan Wake 2, and it’s the way you’ll acquire charms for her allure bracelet. Like Cult Stashes, these puzzles are scattered round Cauldron Lake, Vibrant Falls, and past, and it’s up to you to find the dolls related to the rhymes so you possibly can solve the puzzle.
On this Alan Wake 2 information, we’ll inform you how Nursery Rhymes work, the place you possibly can find Nursery Rhymes, and how to solve the Nursery Rhymes you find.
Word: This information is in progress. We’ll add extra Nursery Rhymes as we find them.
How to solve Nursery Rhymes in Alan Wake 2
You’ll first come throughout Nursery Rhymes in Alan Wake 2’s second chapter, after eradicating the flooding from Cauldron Lake and adventuring into Streamside.
The Nursery Rhymes seem as chalk drawings on the bottom, which encompass a chunk of paper that has a rhyme on it. To solve the puzzle, you’ll want to find dolls that characterize the central characters of the rhyme and place them in areas based mostly on what occurs in the story.
Once you do that accurately, one thing in the world modifications, and a allure (passive ability) for Saga’s allure bracelet seems close by. Typically these rewards seem proper subsequent to the Nursery Rhyme location and typically you’ll want to comply with a path of darkness to a special space of the map. A few of these Nursery Rhymes additionally spawn enemies when you solve them, so watch out.
Cauldron Lake Nursery Rhymes
There are 5 complete Nursery Rhymes in Cauldron Lake, however you possibly can solely get three in your first journey by the realm. You’ll want to return to find the opposite two later in the sport.
Personal Cabin Nursery Rhyme resolution
The primary nursery rhyme is probably the most complicated — not less than of the preliminary three in this flooded space. You may find it simply outdoors the Personal Cabin, which turns into a secure space when you flip the close by generator on.
To solve the rhyme, you’ll want three dolls: Crow, Wolf, and Hero. You may choose up Crow subsequent to the Personal Cabin close by, on a bench. Each Wolf and Hero are upstairs in the Witchfinder’s Station, so head there first and seize them. (It’s also possible to skip to the Witchfinder Station rhyme first and full it, as there’s no cause to do them in the order you find them).
After getting the right dolls, it’s time to solve the rhyme:
A mother-Crow sits in her nest
Guarding her infants, doing her greatest
To guard her dwelling from the Beast coming to feast
However solely a Hero courageous of coronary heart can maintain the 2 aside
Place the Crow doll on the newborn chick in its egg, place the Hero doll on the large coronary heart, and place the Wolf doll on the home.
Once you solve the rhyme, the fowl home by the lake simply down the ramp from the non-public cabin will fall down. Stroll up to it and seize the Kalevala Knights Attraction, which improves hand flares. However be ready, as fixing this riddle spawns a wolf to battle in the realm.
Witchfinder’s Station Nursery Rhyme resolution
This rhyme is simply outdoors the door to Witchfinder’s Station, which you’ll find in your map in the northern a part of the flooded space.
To solve this riddle, you’ll want the Wolf doll and the Hero doll, each of that are upstairs in the close by home. Seize them and then examine this riddle:
The Hero courageous and robust left dwelling to proper a fallacious
From the woods got here the Wolf so grasping and hungry
That he ate what he discovered in the home and not using a host
The Hero returned to find she’d misplaced the factor she liked most
To solve the riddle, place the Wolf on the tree and the Hero on the boat. This spawns wolf tracks main into the home. Observe them however don’t stress, as this rhyme doesn’t spawn a wolf for you to battle like the primary one does (or like you may think it would). Observe the tracks to the playpen upstairs and choose up the Espresso Mug Attraction, which is able to save your life for those who die, however shatters the allure in the method.
Streamside Picnic Space Nursery Rhyme resolution
This rhyme is west of the Personal Cabin and southwest of Witchfinder Station. You’ll find it in the picnic desk part on the map. Be sure to have the Crow doll with you, which you’ll choose up from the Personal Cabin.
Right here’s the rhyme you want to solve:
One fowl for mild
Two for darkness
Three birds for a battle
4 for a battle
5 birds for damage
Six for distress
Seven for the ending, no matter it might be
Take the Crow doll and simply drop it on the solar. This can immediately solve the rhyme and spawn the Hammer Attraction on a close-by picnic desk — which improves your potential to stun Taken.
Be warned: after we completed this rhyme, it spawned three Taken enemies in the realm, two by the streetlamp main to the non-public cabin, and one by the bridge.
Extra Nursery Rhymes coming quickly!