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How to finish ‘Zero Hour’ and get Outbreak Perfected in Destiny 2

“Zero Hour” is the second secret mission to ever come to Destiny 2, and it’s lastly again in the sport as a part of the Into the Gentle replace and the Might 14 reset. Very like the reprised “The Whisper” mission and its Whisper of the Worm reward, the up to date model of “Zero Hour” rewards a totally craftable model of the Unique pulse rifle Outbreak Perfected.

On this Destiny 2 information, I’ll stroll you thru how to full “Zero Hour” and get the sample for Outbreak Perfected. Whether or not that is your first time experiencing “Zero Hour” or it’s simply been too a few years for you to bear in mind the trail, I’ve received you coated.


How to begin ‘Zero Hour’ in Destiny 2

Picture: Bungie through Polygon

To start out “Zero Hour,” all you want to do now could be discuss to Ada-1.

Head to the Tower Annex — the touchdown level over by the Drifter — and head up to Ada-1, the seller who usually simply handles transmog. She’ll provide the “Asset Protection” quest. With the hunt in hand, all you want to do is open up the “Into the Light” submenu in the Director and choose “Zero Hour.”

Finishing the Unique mission and ending the hunt at Ada-1 will reward you with the sample for Outbreak Perfected.


‘Zero Hour’ walkthrough in Destiny 2

You could have 40 minutes to beat this mission on the Regular problem.

Navigating the Destiny 1 Tower in ‘Zero Hour’

“Zero Hour” begins out with a whole lot of fight as you first journey by way of the Destiny 1 Tower. You’ll be coping with some highly effective Fallen right here, so ensure to put in your greatest gear and an assortment of ad-clearing weapons. As with all dense Fallen encounters, the Riskrunner Unique submachine gun will serve you effectively for those who’re having bother.

Bungie through Polygon

Make your method by way of the bazaar and into the small vent. On the opposite facet, you’ll be the place the Speaker’s chambers as soon as have been. Clear the enemies, and transfer by way of the sweeper bot hallway.

You’ll end up in the courtyard, which is full of enemies of various kind and energy. There’s even a Brig right here now, an enemy kind that didn’t exist when the unique mission got here out. Take all of them down to unlock the remainder of the trail.

Bungie through Polygon

Proceed by way of the previous tower till you attain the flaming scaffolding the place the unique opening mission of Destiny 2 takes place. Slide underneath the massive door subsequent to the M and drop down the elevator shaft. Climb in the vent and observe it.

Bungie through Polygon

You’ll emerge in a large shipyard. Flip instantly left, and you’ll see a ship sitting under you. Run up to it and crouch underneath its nostril. Comply with the trail and take a proper into the vent. Comply with the hallway you drop into and take the opposite vent above you. Take a left and enter one other vent behind the toolbox.

Bungie through Polygon

Comply with the vent and take your first proper. There are just a few doorways under, however you solely want to take the one immediately underneath you. In the event you’re the primary participant to arrive, you’ll have a useful metallic lip to stand on. In the event you’re following a teammate, it’ll have damaged off by now. Step off the ledge, flip round, and push ahead towards the wall as you fall. Climb into the ledge and observe the vent.

Bungie through Polygon

Leap onto the primary piece of yellow scaffolding and then onto the subsequent. Look towards the tower. There are two drain openings and a platform to your left. Relying in your class, you may both leap straight to the touchdown or hop your method to the touchdown by way of the drain openings.

Bungie through Polygon

On the touchdown, look off and down towards the tower. You’ll see a small protrusion. That is your goal. Leap off the touchdown and transfer towards the wall. Land on the antenna.

Bungie through Polygon

Look out towards the place town and flip left. Leap on the pipes till you attain the subsequent touchdown. You may pull a swap right here to assist your mates catch up.

Bungie through Polygon

Leap onto the scaffolding above you and run up to the open vent. Leap in and observe the trail. You’ll be in an enormous elevator shaft. Begin climbing up just a few flights till you’re on the second from the highest. Shoot open the vent on the best and climb by way of.

Bungie through Polygon

Now you’ll be surrounded by spinning followers, every of which have an Explosive Shank in the center. Search for the purple lights and leap into them. In the event you maintain towards the wall, you’ll save your self from the followers. If you land, watch out — don’t hit the bottom too exhausting and skid off into one other fan. Repeat this course of, rigorously taking out or maneuvering across the Shanks, till you’re on the backside of the shaft. Climb in one other vent.

Bungie through Polygon

You’ll now end up in an extended hallway that appears fully clean. Leap off the ledge and onto the silver vents hanging off the wall. These are difficult to stand on, so restrict your motion. Leap to the subsequent one and lastly into the open door on the far facet. As soon as once more, there’s a swap right here to assist your mates by way of the puzzle in the event that they’re lagging behind.

How to navigate the ‘Zero Hour’ maze

(*2*)

Bungie through Polygon

Comply with the vents till you get to Air flow. Stroll ahead and check out the map, which you’ll see clearly in the picture above.

That is the maze part of “Zero Hour,” and it appears a lot scarier than it truly is. The white traces signify hallways you may stroll by way of, with the purple arrows denoting switches you want to hit. You begin the map in the middle of the bottom-most rectangle’s southern white line. If you’ve had a superb take a look at the map, flip round and drop down two flooring of vents.

You’re in the maze now, similar to in the image. We suggest sending one participant proper and one other left, simply to pace the method up. The directions under are for the right-side participant, so left-side gamers ought to simply mirror my directions.

Bungie through Polygon

  1. Run ahead and take a left. Preserve working till you discover a break up in the corridor.
  2. Flip proper and into one other rectangle.
  3. Comply with the trail and hit the primary swap.
  4. Preserve working till you attain the unique hallway.

Bungie through Polygon

Right here, you’ll probably have to watch for a wall of electrical energy to move. If the electrical energy is simply beginning to arc, you may run by way of. In any other case, you’ll have to sit and brood — Darth Maul fashion.

Bungie through Polygon

When the electrical energy drops, take a proper flip. You need to begin listening to an unsettling sound about now. An electrical shredder can be working the maze with you, named TR3-VR by Bungie and the Destiny group. There are some alcoves to cover in so it will possibly move, however simply to your left it’s best to see a large cavern with pipes in it.

Leap on the pipes and watch for the machine to move. You may inform if the shredder is chasing you by its sound or large purple mild.

Bungie through Polygon

With the machine gone, leap again over to your hallway and take a left. Comply with the trail till a hallway opens on the best. Go hit the swap like final time and return to your regular hallway.

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Take a proper and observe the trail till you may take one other proper. That is the exit. In the event you’ve hit all 4 switches, the doorways shall be open.

Run into the brand new room and hop on one of many elevators to your proper or left. Hit the button and watch for them to slowly elevate you into the rafters.

Bungie through Polygon

Leap onto the platform and shoot out the vent. Head down the chute and keep in the middle of the slide. Leap to sluggish your momentum, or threat dying by splattering towards a wall. If you come out of the chute, flip left and then instantly proper. Crawl by way of the vent on the ground.

How to navigate the vault maze in ‘Zero Hour’

Bungie through Polygon

You’ll be in the previous Cryptarch Vault now, and the mission is almost completed.

On the other facet of the Vault’s door, you’ll see some pipes on the wall. Subsequent to the pipe, you’ll see the Cryptarch image. Go stand by it and the key door will open. Run ahead till you attain the part with white ground panels. You’ll want to step on these in the proper order otherwise you’ll get incinerated.

There are six rows of panels, every are 5 panels throughout. We’ve numbered the panels under in order, so R1 – 1 is the farthest left panel on the primary row, R1 – 2 is the farthest left panel in the second row, R3 – 5 is the farthest proper of the third row, and so on.

You’ll begin on the second tile from the best on the primary row. From there, right here’s the order it’s best to observe, with the course you want to head in in parentheses:

  • R1 – 4 (Begin)
  • R2 – 4 (Ahead)
  • R2 – 3 (Left)
  • R2 – 2 (Left)
  • R2 – 1 (Left)
  • R3 – 1 (Ahead)
  • R4 – 1 (Ahead)
  • R5 – 1 (Ahead)
  • R5 – 2 (Proper)
  • R5 – 3 (Proper)
  • R4 – 3 (Again)
  • R4 – 4 (Proper)
  • R4 – 5 (Proper)
  • R5 – 5 (Ahead)
  • R6 – 5 (Ahead)

When you’re by way of the panels, head to the top of the vault.

Bungie through Polygon

On the damaged case, take a proper and you’ll see a burned gap in the bottom. Drop by way of it. Run ahead and hop into one other vent. It’s time to struggle.

How to defeat Siriks in ‘Zero Hour’

Bungie through Polygon

If you drop down, you’ll discover a Fallen Captain wielding a Scorch Cannon: Siriks. They’re surrounded by a military of Fallen.

Take out Siriks’ Fallen allies. They’ll summon turrets, huge Servitors that grant immune shields to all the things (these are very annoying, so kill them first) and a ton of Shanks. Simply maintain killing all the things till Siriks’ well being is about one-third full. You’ll get a message in your display that claims “Siriks retreats… for now” and the boss will disappear.

Two Fallen Walker tanks will seem on the raised platforms in your left and proper, together with some further Fallen. Take all the things out and you’ll get one other ominous message: “Siriks returns… heavily armed.”

Siriks will drop again into the realm in a large Brig mech. This factor has full well being, so it’s going to take a while and work to take it out. When you handle to blast off theshield on the Brig, the boss will begin lobbing large tank and fixed airstrikes. Simply maintain shifting to dodge these assaults and you’ll finally take it down.

With Siriks useless, head up to the chest that spawns, say hello to Mithrax, and seize the Outbreak Perfected schematic. Head again to the Tower and discuss to Ada-1. She’ll provide the Outbreak Perfected, full with the sample hooked up. Ada-1 can even provide the “Outbreak Refined 1” quest, which you’ll full for some further crafted perk choices in your new Outbreak Perfected.

If you have already got the Catalyst for Outbreak Perfected from the unique model of “Zero Hour,” you’ll immediately have the opportunity to place it in your newly crafted gun. Nonetheless, if that is your first time working the mission, you’ll want to hop again in on Heroic mode in order to decide up the Catalyst and enhance your Outbreak Perfected.

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