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How to get Exotic class items from ‘Dual Destiny’ in Destiny 2: The Final Shape

The Exotic class items are three of essentially the most highly effective Exotics in Destiny 2: The Final Shape. These distinctive Exotics are in a position to randomly roll two Exotic perks that sometimes belong to different Exotic armor items, permitting you to mix results for the primary time.

On this Exotic class items information, I’ll stroll you thru how to unlock the “Dual Destiny” Exotic mission so you can begin farming on your personal randomly rolled Exotics.


How to unlock the ‘Dual Destiny’ mission in Destiny 2: The Final Shape

Picture: Bungie through Polygon

To unlock “Dual Destiny,” you want to do a puzzle for Savathun in The Pale Coronary heart. The trick right here is that there isn’t any quest to decide up or actual suggestion that there’s a hidden mission in any respect. You want to know precisely what to do and the place to go together with this mission to unlock it.

First, you want to group up in a celebration, because it looks like gamers aren’t in a position to unlock the search alone. Then, efficiently end a run in Overthrow. Begin in no matter location you’d like and do all the factor. When you defeat the boss, the sport will say the world is “at peace” and offer you a brief timer earlier than Overthrow begins again up. Throughout this window, a Lucent Wizard will spawn someplace in the world. You want to kill this Lucent Wizard in all three Overthrow zones in order to progress this secret quest.

These Wizards aren’t precisely hiding, so yow will discover them by yourself if you happen to’d like. However right here’s the place you may find every, beginning with The Touchdown:

  • Head to The Touchdown first and clear the Overthrow. When you’re at peace, head south and into the cave close to the place The Forgotten Deep Misplaced Sector is. Wait round and the Wizard will spawn. Shoot the crystals to break its defend, kill it, and crush its Ghost. You’ll get a immediate that claims a “Secret-Keeper of the Witch Queen is vanquished!” When you see that, transfer on to The Bloom.
  • Full one other Overthrow after which hop in your Sparrow when you’re at peace. Head to the best facet of The Bloom, however don’t comply with the cave that leads to The Seclusion. As a substitute, search for a again path that goes behind the mountain in your proper. You’ll discover the following Secret-Keeper right here. Kill its enemies and do the mechanic immediate so you may destroy the Wizard. Crush the Ghost and also you’ll get one other notification.
  • Lastly, head to The Deadlock. Clear Overthrow right here after which head southwest to the elevated space in the rocks — if you happen to hit the Misplaced Sector, you’ve gone too far. You’ll discover the ultimate Secret-Keeper right here. Kill it such as you did the others.

Now, journey again to The Touchdown. When you load, look into the sky, towards The Blooming. You’ll see a huge inexperienced mild in the sky. Observe it by way of The Refraction. Finally, you’ll come throughout Savathun’s Chrysalis from Season of the Misplaced. You’ll hear The Witch Queen cackle and two goal markers will seem behind you. You’ll have a brief timer right here, however it’s loads to do what wants to be achieved.

Head again the best way you got here, over by the place Ikora’s ship crashed. Defeat the enemies right here till a Subjugator spawns. Harm the Subjugator till it drops both a Gentle or Darkish ball. Choose up the ball and head over to Savathun to dunk it in both the Gentle or Darkish receptacle — whichever matches the type of ball you might have. Ideally, your Fireteam members must be taking up the opposite Subjugator — which spawns in the identical space underneath the opposite Crux — and getting the opposite ball whilst you do that.

Picture: Bungie through Polygon

When you and your squad have dunked each balls by Savathun, she’ll invite you to take part in an Exotic mission: Dual Destiny.” It is a two participant solely mission, so when you’ve got a 3rd in your Fireteam, you’ll want to kick them out earlier than you play.

One remaining tip if you happen to did this in a Fireteam of three. Solely the Fireteam members who dunked balls might be in a position to launch the “Dual Destiny” Exotic mission from their map — as in they received’t want to unlock the search once more. The third wheel will technically want to unlock it on their very own. Nonetheless, if you happen to kick one in every of your teammates who did dunk a ball and launch the mission with the third wheel, they’ll additionally acquire everlasting entry to the mission.


‘Dual Destiny’ walkthrough

“Dual Destiny” is a secret mission in the veins of “The Whisper” or “Zero Hour.” There’s a couple of distinctive parts earlier than we begin:

  • You possibly can solely play it in a Fireteam of two — no extra and no much less.
  • You additionally received’t find a way to begin the mission till you and your Fireteam member have opposing subclasses, i.e one Gentle and one Darkish. Prismatic counts for each.
  • Lastly, earlier than you get began, ensure to put aside about 45 minutes on your first time by way of. When you recognize what you’re doing, you may get that down to about 20 to 25 minutes.

If you begin the mission, you’ll be both Gentle Aligned or Darkish Aligned, relying in your subclass. Your ally could have the other alignment.

Picture: Bungie through Polygon

You’ll see two plates forward of you, one glowing with Gentle and the opposite with Darkness. Hop on the plate that matches your alignment and have your ally do the identical. If you’re each located, the barrier forward will drop and also you’ll see a six minute timer seem alongside a single goal: escape.

Heed the mission’s warning and make a run for it, by way of the caves, up the rocks, and out into The Pale Coronary heart. Work by way of the enemies and the Cruxs till you end up in the crystal cave from the third marketing campaign mission. You’ll discover one other set of glowing plates right here, with Gentle on the best and Darkish on the left. Cut up up, step in your plates, and proceed on as soon as the barrier drops.

Proceed deeper into the cave to attain the primary encounter.

Half 1: How to learn and shoot symbols

Drop a Rally flag and run ahead. You’ll see a Darkish plate on the crystal constructing above you. The Gentle plate is beneath. Cut up up and head to your respective plates. You’ll add 10 minutes to your timer once you begin.

If you’re each in place, enemies will begin to spawn. After a wave or so, you’ll every encounter an enemy that matches your alignment and glows with both Gentle or Darkish. For the Darkish participant, it’ll be a Taken Knight, whereas the Gentle gamers will get a Taken Centurion. You’re solely in a position to harm the enemy that matches your alignment, so there’s no use working up to assist your buddy.

Picture: Bungie through Polygon

If you kill your alignment boss, it’ll drop a mote on the bottom — additionally Gentle or Darkish, relying on the enemy. That is one out of two motes every of you may accumulate in this section. Holding this mote permits you to see issues in the setting that weren’t there earlier than. For the Gentle gamers, you’ll find a way to see some symbols floating above a field. For the Darkish participant, you’ll find a way to see a number of floating crystals in the air that even have symbols on them.

Don’t do something simply but. First, max out your mote counter, which you’ll see on the left facet of your display screen. To do that, hold killing enemies till your aligned boss spawns once more. As soon as it reveals up, kill it, and seize its mote. So long as you’re each full on motes, it’s time to get out of right here. Because the Gentle participant, learn off the symbols you might have on the chests, in order from left to proper. Because the Darkish participant, pay attention for the callouts and shoot the crystals which have the matching symbols your ally simply referred to as. You should do that in order from left to proper otherwise you’ll fail.

Picture: Bungie through Polygon

You’ll know you’re making progress right here since you’ll get prompts on the left facet of your display screen. For those who get a pair proper, it’ll say “Paracausal energy gathers around you …” and if you happen to end the sequence you’ll get “Paracausal energy tears through you!

If you succeed, you’ll get teleported to one other enviornment. For those who mess up, you’ll lose your motes and wish to begin once more.

There are two extra rooms in this encounter. The third room swaps your roles and provides a 3rd mote. So now the Gentle participant might be taking pictures crystals that the Darkish will learn symbols. The third room swaps the roles again to how they had been in the primary, the one distinction is you’ll want to get a fourth mote every.

Picture: Bungie through Polygon

When the encounter ends, you’ll add six minutes to your timer and can want to do a little bit of leaping. Observe the trail — the lights paved the way, as typical — and be careful for the flying Grim enemies, as they’ll slowly shoot at you whilst you run. Preserve going till you attain one other set of plates. Right here, you’ll want to climb the spire and infrequently swap sides along with your ally as you go, stepping on plates alongside the best way. Every time you efficiently step on as a bunch, the room will change and reveal your subsequent path, so hold a watch open for brand spanking new locations to leap.

If you attain the highest, get prepared for an additional encounter.

Half 2: How to disable the Crux

This encounter is a little bit of a puzzle, however it is extremely fast if you recognize what you’re doing. Rally on the flag and take place in your plate. You’ll add 10 extra minutes to your time.

When the encounter begins, a ton of enemies will spawn in the sector. You’ll additionally see three Crux present up in the entrance of the room: one left, one proper, and one center. The center Crux could have a number of smaller Crux floating in entrance of it, with some related to one another through darkish strains, and a few floating alone. That is your key to getting out of right here.

The trick is that you and your ally see various things. Among the Crux which might be related with strains for you aren’t for them. And a few that they see as clean, you’ll see with strains. Nonetheless, three of the Crux would be the similar for each of you, and people are those you need to shoot.

Picture: Bungie through Polygon

Nonetheless, there’s yet another factor. So as to shoot these Crux, you want to have a particular buff on you referred to as Harmonic Sundering. To get Harmonic Sunder, you want to deal the killing blow on the Tormentor that spawns in the center of the room after you kill a bunch of enemies.

Kill the Tormentor to get the buff. You now have 30 seconds to establish and shoot the proper Crux along with your ally. Have your non-buffed buddy learn left to proper what they see, saying “Dark” for ones with strains and “Light” for ones with out. With the buff, go left to proper and shoot a Crux in the event that they name out the identical factor you see.

When you shoot the three matching Crux with Harmonic Sundering, you’ll destroy the large Crux on both facet. Do that two extra instances to finish the combat.

When the combat ends, you’ll get six extra minutes and the door will open. Head by way of and comply with the tree department, killing enemies as you go. Finally, you’ll come throughout one other set of plates. Take your positions and combat the enemies that spawn. Right here, you’ll want to break up up once more, with Gentle going proper and left going Darkish. Kill your enemies after which step in your plates once they seem. Do that along with your ally and also you’ll ultimately regroup on the prime. Defeat the ultimate set of foes, together with two Tormentors, to attain the boss room.

Half 3: Expector Selin and Yemiq boss combat, clock puzzle

The boss combat with the double Subjugators will ask you to do what you’ve achieved in the opposite two encounters right here, however with a slight twist. You’ll add 10 extra minutes for the ultimate time right here.

First, take down the preliminary well being bar for the Stasis Subjugator, Selin. When it goes immune, unfold out and also you’ll every discover a Taken Wizard that matches your alignment. Kill it to acquire the flexibility to both see symbols above the boss’ immunity defend or see crystals scattered across the enviornment. For those who can see the symbols on the boss, learn what they’re prime to backside. For those who can see the crystals, shoot them in order based mostly on what your ally reads to break the boss’ defend. Beat on Expector Selin till you attain the ultimate third of its well being bar.

Picture: Bungie through Polygon

When Selin retreats once more, you’ll want to battle Expector Yemix, the Strand Subjugator. Take its well being bar down a 3rd till it immunes itself. Discover the Wizards once more and kill them so you may break Yemiq’s defend and take its well being bar down to a 3rd.

When you’ve triggered each bosses to retreat, you’ll want to revisit the Crux mechanic once more. Kill your aligned Wizard when it spawns and run over to the facet of the sector, reverse to the place your ally is. This time you’ll see 4 darkish strains seem for about 10 seconds earlier than they modify. Your accomplice will even find a way to see 4 darkish strains, though three of them might be totally different from yours. The concept is identical as earlier than, you want to shoot the one you each can see.

Picture: Bungie through Polygon

The distinction right here is that this Crux formation is formed precisely like a clock, so strive utilizing callouts that vary from midday by way of 11. Shortly shoot your matching Crux to free the bosses. Take them each down to cease the timer and virtually full the mission…

Do you have to select Put together for battle or Peace?

If you proceed into the following room, you’ll see the class items. Go stand in your plates to proceed. As a substitute of getting a reward, Savathun will lure and kill you. You’ll respawn again in the sector with two selections: Put together for Battle or Peace.

Picture: Bungie through Polygon

This part is unimaginable to do incorrect, so I received’t spoil it for you. Make the identical selection as your ally to proceed ahead. Nonetheless, if it’s each of your first instances doing the mission, I extremely advocate selecting battle.

If you end this part, you’ll truly earn your reward, a randomly rolled Exotic class merchandise that mixes the powers of two Exotics into one.


How to farm extra Exotic class items in Destiny 2

Picture: Bungie through Polygon

When you do the “Dual Destiny” mission as soon as, you technically by no means want to do it once more, even if you would like to get extra Exotic class items. For those who go to Ghost in The Misplaced Metropolis, he’ll present you that now you can earn further Exotic class items by opening any chest in The Pale Coronary heart.

The drop fee right here is about one per hour, no less than if you happen to’re simply exploring The Pale Coronary heart naturally or working Overthrow for Motes of Gentle and Khvostov or Ergo Sum.

Nonetheless, the quickest means to get extra rolls of your class merchandise is to run “Dual Destiny” with a buddy once more. Now that you recognize what to do, you may get by way of these runs in a short time.


What perks can roll on every Exotic class merchandise in Destiny 2?

Picture: Bungie through Polygon

Every of the class items — Essentialism for Hunters, Stoicism for Titans, and Solipsism for Warlocks — can roll with a handful of Exotic traits from different armor items. You’ll get one trait in the left column and one in the best. Be aware that whereas these aren’t the complete traits as you recognize them on their authentic Exotics, they’re sometimes essentially the most iconic results — Spirit of the Synthoceps makes you punch rather a lot tougher, for instance, however received’t improve your Tremendous harm. It’s additionally price noting that these Exotics solely work if you happen to’re utilizing Prismatic .

There are a ton of fascinating combos for each class, and a few can make-or-break your Prismatic construct. Beneath, we’ve listed out the complete perk listing for every Exotic, which ought to enable you to plan out precisely what you’re going for.


Essentialism Exotic Hunter Cloak

First column perk and outline Second column perk and outline
First column perk and outline Second column perk and outline
Spirit of the Murderer: Finishers and powered melee remaining blows grant invisibility. Spirit of the Star-Eater: Whereas your Tremendous power is full, selecting up an Orb of Energy overcharges your Tremendous, granting it bonus harm.
Spirit of the Inmost Gentle: Utilizing a capability empowers the opposite two skills granting them improved power regeneration. Spirit of the Synthoceps: Improved melee harm once you’re surrounded.
Spirit of the Ophidian: Weapons prepared in a short time. Spirit of Verity: Weapon remaining blows with a harm kind matching your grenade grant a stacking grenade harm bonus.
Spirit of the Dragon: Utilizing your class skill reloads all weapons and will increase weapon dealing with speeds for a short time. Spirit of the Cyrtarachne: Acquire Woven Mail once you use your grenade.
Spirit of Galanor: Hits and remaining blows along with your Tremendous will return Tremendous power after it ends. Spirit of Gyrfalcon: Your Void weapons acquire Unstable Rounds after you emerge from being invisible.
Spirit of Foetracer: Damaging a robust combatant or Guardian with a capability grants you a brief harm bonus for weapons matching that abilitiy’s ingredient. Spirit of the Liar: Dealing harm with a powered melee or being hit by a melee assault will enable you to comply with up with a particularly highly effective melee counterpunch.
Spirit of Caliban: Powered melee remaining blows set off an ignition. Spirit of the Wormhusk: Dodging offers a small well being and defend bump.
Spirit of Renewal: Allies contained in the Duskfield take lowered harm, and targets inside the world deal lowered harm. Spirit of the Coyote: Acquire a further class skill cost.

Stoicism Exotic Titan Mark

First column perk and outline Second column perk and outline
First column perk and outline Second column perk and outline
Spirit of the Murderer: Finishers and powered melee remaining blows grant invisibility. Spirit of the Star-Eater: Whereas your Tremendous power is full, selecting up an Orb of Energy overcharges your Tremendous, granting it bonus harm.
Spirit of the Inmost Gentle: Utilizing a capability empowers the opposite two skills granting them improved power regeneration. Spirit of the Synthoceps: Improved melee harm once you’re surrounded.
Spirit of the Ophidian: Weapons prepared in a short time. Spirit of Verity: Weapon remaining blows with a harm kind matching your grenade grant a stacking grenade harm bonus.
Spirit of Severance: Powered melee or finisher remaining blows unleash a dangerous explosion. Spirit of Contact: Damaging a goal with a powered melee causes all close by enemies to endure lightning strikes and turn into jolted.
Spirit of Hoarfrost: Your Barricade turns into a wall of Stasis crystals that sluggish close by targets when created. Spirit of Scars: Final blows with weapons which have a harm kind matching your Tremendous’s ingredient create a burst of therapeutic round you that grants allies restoration.
Spirit of the Everlasting Warrior: Acquire a harm bonus for weapons matching your Tremendous’s ingredient when your Tremendous ends. Spirit of the Horn: Your Barricade unleashes a blast of Photo voltaic power that scorches targets.
Spirit of the Abeyant: Improves Drengr’s Lash. Drengr’s Lash projectiles monitor targets extra aggressively and journey additional. Spirit of Alpha Lupi: Generates a therapeutic pulse when Barricade is activated.
Spirit of the Bear: Transfer quicker whereas guarding with the Unbreakable defend. Harm blocked with Unbreakable is transformed to Tremendous power. Spirit of the Armamentarium: Acquire a further grenade cost.

Solipsism Exotic Warlock Bond

First column perk and outline Second column perk and outline
First column perk and outline Second column perk and outline
Spirit of the Murderer: Finishers and powered melee remaining blows grant invisibility. Spirit of the Star-Eater: Whereas your Tremendous power is full, selecting up an Orb of Energy overcharges your Tremendous, granting it bonus harm.
Spirit of the Inmost Gentle: Utilizing a capability empowers the opposite two skills granting them improved power regeneration. Spirit of the Synthoceps: Improved melee harm once you’re surrounded.
Spirit of the Ophidian: Weapons prepared in a short time. Spirit of Verity: Weapon remaining blows with a harm kind matching your grenade grant a stacking grenade harm bonus.
Spirit of the Stag: Your Rift offers harm discount to allied Guardians standing in it. Spirit of Vesper: Rifts periodically launch Arc shockwaves.
Spirit of the Filaments: Casting an empowering rift will grant you Devour. Spirit of Concord: Final blows with weapons which have a harm kind matching your Tremendous’s ingredient grant you Tremendous power.
Spirit of the Necrotic: Damaging combatants along with your melee poisons them. Defeating a poisoned enemy spreads the situation. Spirit of Starfire: Grenades recharge from empowered weapon harm, with empowered weapon remaining blows granting extra power.
Spirit of Smiomancy: Your grenades recharge faster on hits. The seeker spawned from Coldsnap grenades travels additional. Spirit of the Swarm: Destroying a Tangle spawns Threadlings.
Spirit of Apotheosis: Briefly acquire significantly elevated melee regen after your Tremendous ends. Spirit of the Claw: Acquire a further melee cost.

Prepared to put your Exotic Prismatic class merchandise to the take a look at? Dive into the Salvation’s Edge raid to tackle The Witness.

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