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How to unlock Arcana Cards in Hades 2

Arcana Cards are a vital part of Hades 2, which is befitting, seeing as the sport casts you as a literal witch.

Like Keepsakes (equipment), Arcana Cards grant you passive perks. Some enhance your stats. Some are much more useful, going as far as to revive you from dying. In contrast to Keepsakes, although, consider Arcana Cards extra like a talent tree. As you unlock extra playing cards, you’ll get entry to even higher playing cards.

Right here’s how to unlock Arcana Cards in Hades 2, plus an inventory of each Arcana Card we’ve seen to date and its talents.


How to unlock Arcana Cards in Hades 2

The Arcana Cards pill typically has a yellow exclamation level over it between runs.
Picture: Supergiant Video games through Polygon

You’ll be able to unlock Arcana Cards by interacting with the stone slab on the entrance of the room proper earlier than you embark on a run.

The first useful resource for unlocking new Arcana Cards is ashes, a useful resource mostly discovered as a reward for clearing encounters (the chambers with fight). Search for chambers marked by a grey flourish of sand.

Unlocking an Arcana Card for the primary time will unveil the playing cards adjoining to it, increasing the variety of playing cards you’ll be able to unlock.


How to improve grasp and equip extra Arcana Cards in Hades 2

(*2*)

The Arcana Card board is on the left; the grasp gauge is that inexperienced circle on the proper.
Picture: Supergiant Video games through Polygon

Your grasp meter determines what number of Arcana Cards you’ll be able to equip directly. Every Arcana Card comes with a grasp price, starting from one to 5, with the higher playing cards sometimes related to the next grasp price.

You begin Hades 2 with 10 grasp. You’ll be able to improve your grasp restrict by spending psyche, additionally a useful resource that’s earned by clearing encounters. Search for the chambers with the little inexperienced will-o-wisp as a reward.

Some playing cards don’t have any grasp price and are as a substitute activated by an “awakening” — whether or not or not you’re in a position to equip it’s contingent on whether or not or not you’ve met a sure set of pre-requisites. We’ve famous such “awakenings” in the desk beneath.


Arcana Card talents listing in Hades 2

There are 25 Arcana Cards in Hades 2. Every card is related to a roman numeral. There are 5 rows, with 5 Arcana Cards per row; refer to the picture above to see every card’s placement on the Arcana Card board.

Up to now, we’ve uncovered 20 Arcana Cards, although be aware that these we’ve but to uncover are marked in the desk beneath as “TBD.”

Arcana Cards listing in Hades 2

Card quantity Card title Impact Unlock price Grasp price
Card quantity Card title Impact Unlock price Grasp price
I The Sorceress Slows down time for 2 seconds whilst you channel Omega strikes. 1 Ash 1
II The Wayward Son Restore 2 well being while you exit a chamber, or twice that in case you’re beneath 30% well being. 3 Ash 1
III The Huntress When your magick meter is not full, your assaults and specials deal +30% harm. 10 Ash 3
IV Demise Your Omega strikes have +3% likelihood to deal crucial harm. 15 Ash 3
V The Messenger You could have +6% likelihood to dodge. 20 Ash, 1 Pearl 0, Awakening: Activate at the very least 3 playing cards that use the identical quantity of magick
VI The Furies Deal 20% extra harm to foes along with your solid. 3 Ash 2
VII The Titan Achieve +20 max well being and +20 max magick. 7 Ash 2
VIII The Unseen Restore 2 magick each second. 20 Ash 5
IX Evening Your Hex fees up routinely as if you used 2 magick each second. 25 Ash 4
X The Lovers In fights in opposition to Guardians (space bosses), you’re taking 0 harm the primary time you’re hit 30 Ash 2
XI The Swift Runner You dash 20% sooner. 10 Ash 1
XII Eternity Begin every run with one Demise Defiance (computerized revive). 20 Ash 4
XIII The Centaur Each 5 chambers, acquire +3 max well being and +3 magick. 25 Ash, 1 Cinder 0, Awakening: Activate Cards that use 1 grasp by means of 5 grasp
XIV The Moon Your Omega solid has +50 energy at any time when it detonates. 30 Ash 3
XV Energy Whereas you haven’t any greater than 30% well being, you’re taking -30% harm and deal +30%. 35 Ash 5
XVI The Fates Begin every run with +1 Change of Destiny (which permits you to alter rewards from every chamber). 15 Ash 3
XVII The Boatman Begin every run with 200 gold. 25 Ash 5
XVIII Origination Deal +25% harm to foes bothered with at the very least 2 curse results. 30 Ash 3
XIX Excellence Any boons you’re provided have a +30% likelihood to be uncommon. 35 Ash 5
XX TBD TBD TBD TBD
XXI TBD TBD TBD TBD
XXII The Champions Begin every run with +1 Change of Destiny (which permits you to alter boons). 30 Ash 4
XXIII TBD TBD TBD TBD
XXIV TBD TBD TBD TBD
XXV TBD TBD TBD TBD

We’ll replace this information once we uncover the remaining 5 Arcana Cards.

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