Polygon

Nightingale devs to add offline mode after negative player feedback

Nightingale is off to begin. The horror-tinged, multiplayer survival and crafting sport entered early entry this week on Steam, and thus far has peaked at over 32,000 gamers. Nonetheless, like many on-line video games, it’s had a tough first week. One of the crucial frequent complaints from customers (among the many regular early entry fare like the dearth of some quality-of-life options), in accordance to Steam boards, is the “always online” requirement, which requires even solo gamers to be a part of a server.

The builders at Inflexion Video games have seen although, and are engaged on some modifications. In a blog posted on the Nightingale website on Thursday, the crew introduced that it could be specializing in implementing an offline mode earlier than anticipated.

“We are now prioritizing and developing an offline mode that we plan to release as soon as feasible,” the announcement learn. In an replace to the publish and on the official Discord, it was reiterated that the change in course doesn’t imply different updates can be ignored. “The offline mode development does not mean we’re stopping or de-prioritizing regular feature development, updates, QoL updates, and bug fixes,” neighborhood supervisor Steph H wrote on Discord.

The publish explains the unique reasoning behind making Nightingale on-line solely. Basically, the builders envisioned a sport that was a sequence of interconnected Realms — i.e., the totally different situations the place gamers can discover within the sport — that customers might share with others. So you may share a Realm with a pal in your get together, they usually can discover it on their very own without having you there to host it. There are additionally playing cards that permit you to apply results to sure Realms, so their being separate has some in-game makes use of, too. Total, it’s a singular approach to do an open-world survival sport.

It additionally meant that the crew had to give attention to both implementing their model of co-op or engaged on offline mode for the early entry launch.

“Co-operative gameplay associated with having party members across multiple Realms was the more technically challenging problem and therefore the one we chose to tackle first,” the publish says. Contemplating the feedback, although, the builders say they “misjudged what some of you were looking for in your experience.”

It’s unclear on the timeline for this function addition, nevertheless it’ll be a welcome one. Not solely have solo gamers been experiencing server and networking errors that appear pointless, but additionally there are dangerous optics with a sport being on-line solely since not all people has steady web with excessive speeds.

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