Polygon

Pokémon TCG legend Mitsuhiro Arita discusses his first Magic: The Gathering card

It’s laborious to overstate the affect artist Mitsuhiro Arita has had on buying and selling card video games. Almost 30 years in the past, as a member of the unique design staff on the Pokémon Buying and selling Card Sport, Arita contributed to the feel and appear of the franchise’s unique 150 monsters. He additionally authored the artwork for a few of the most iconic Pokémon playing cards, pictures which have world recognition — together with a few of the first interpretations of Pikachu and Charizard.

Picture: The Pokémon Firm

A Japanese language version of Charizard, featuring a chromatic background.

Picture: The Pokémon Firm

The full-frame version of Lumra, Bellow of the Woods with art by Mitsuhiro Arita.

Picture: Wizards of the Coast

Since then, Arita has remained one of many Pokémon TCG’s most prolific illustrators, whereas often contributing artwork for different card video games such because the Shin Megami Tensei Buying and selling Card Sport, the Monster Hunter Searching Card Sport, and even the Energy Rangers Collectible Card Sport.

And now, for the first time, Arita’s work will seem on a Magic: The Gathering card as a part of its newest enlargement, in a world of anthropomorphic animals often known as Bloomburrow. Though his artwork will solely characteristic on one card within the set, a particular, full-art therapy for a brand new creature referred to as Lumra, Bellow of the Woods, the large elemental bear highlights the detailed strategy that makes Arita some of the cherished TCG artists on this planet.

Polygon was capable of share questions with Arita forward of Bloomburrow’s official tabletop launch on Aug. 2. What follows are his professionally translated solutions, which have been frivolously edited for readability and concision.


Polygon: Was engaged on a Magic card completely different out of your typical course of with the opposite card video games you might have contributed to?

Mitsuhiro Arita: In Japan, it’s quite common to have detailed checks at each stage of the drawing course of. Character consistency particularly is strictly managed. I’m used to creating modifications throughout the method. Normally you current the piece for detailed suggestions round 60-70% of the way in which by means of, so you can also make changes earlier than beginning on the ultimate particulars. With Magic, probably the most thorough checks have been on the conceptualization stage. After that, there weren’t any additional corrections, so I noticed I had to verify issues have been spot-on from the start.

Are you able to describe your course of in creating the artwork for this Magic card?

I used to be requested to create the piece utilizing sketches by Matt Stewart as a reference. After that, the method was like every other job — I’d draw the tough, and as soon as that had been accepted, I’d draw the pencil sketch, scan it, and paint the ultimate picture utilizing software program [such as Photoshop and Painter].

Lumra, Bellow of the Woods as portrayed by Matt Stewart. The 6-mana legendary creature, an elemental bear, has vigilence and reach as well as other powers.

Like many uncommon and mythic Magic playing cards nowadays, Lumra, Bellow of the Woods may have a number of variations, that includes completely different artists or card templates. Whereas Arita drew one of many full-art variants of the card, the equally prolific Magic artist Matt Stewart dealt with the usual variant that can seem with Magic’s conventional card body.
Picture: Wizards of the Coast

What was your opinion of Magic: The Gathering’s artwork model earlier than you have been requested as an instance a card for the sport?

I’ve at all times preferred the texture of excessive fantasy, and have needed a chance of drawing in that model.

Are you able to describe Magic’s repute in Japan, in comparison with different buying and selling card video games?

In Japan, TCGs primarily based on current manga, anime, and online game franchises, that are aimed primarily on the collectors’ market, are very outstanding. Then again, card merchandise like Magic, which has a stable card sport at its core, can really feel a bit overshadowed. After all, it’s not simply card video games however all video games performed face-to-face that are dropping floor. I feel quite a lot of it stems from how smartphones are consuming up any bits of free time wherein you’d in any other case have performed a sport like that.

For Magic or generally, is it laborious transitioning your artwork model to different card video games?

Once I’m drawing, I normally wish to put myself within the footwear of the followers. I feel to myself “What kind of Arita artwork would I want to see?” After all, every job gives its personal challenges and you might want to adapt your imaginative and prescient, however I didn’t exit of my technique to do something particularly completely different. For those who have a look at my website’s blog, I feel you may see how diverse my model has been over time.


Trying by means of Arita’s physique of labor, his artwork from the unique Pokémon TCG base set feels noticeably easier, minimalistic, and two-dimensional in comparison with his present model. For example, the evolution line he did for Charmander, Charmeleon, and Charizard principally characteristic the Pokémon in profile, and there’s no mistaking them as cartoons.

A Pokémon card depicting Charmander looking over his shoulder to admire his lightly burning tail.

Picture: The Pokémon Firm

A Pokémon card depicting Charmeleon taking a swipe in attack while his tail smolders.

Picture: The Pokémon Firm

This strategy is in no way indicative of who Arita is, as an artist, right now. The artwork he did for the Energy Rangers CCG may be mistaken for stills from the tv present. Lumra, like lots of the Pokémon he now attracts, exists in a extremely detailed and lived-in atmosphere.

A card from the Power Rangers CCG depicting the Yellow Ranger making a call on a flip phone.

Picture: Bandai

A card from the Power Rangers CCG depicting the Blue Ranger, with a double-barreled weapon of some kind, taking cover.

Picture: Bandai

His takes on Pokémon and Magic nearly could possibly be mistaken for photorealism, if the subject material of each video games weren’t so steeped in fiction and fantasy. He creates motion that jumps off the web page, or the card on this case, giving his illustrations a virtually tangible weight that in flip makes the playing cards themselves really feel distinctive.


Lumra explodes from the woods, scattering rabbitfolk in his wake.

Picture: Matsuhiro Arita/Wizards of the Coast

Your work has appeared throughout so many card video games over time, it’s a surprise you haven’t labored on Magic till now. Are there every other video games, or manufacturers that you just nonetheless hope to work on for the first time?

Magic has at all times been excessive on my record of card video games which I’d love to do work for, so I used to be extraordinarily blissful to get the chance to be concerned on this venture. I’d done work for Culdcept before, and I’m very eager to take action once more, if there’s ever a sequel. It was the first job in my profession after I acquired to go all-out on a sequence of high-fantasy artworks.

How essential is knowing a brand new sport earlier than designing artwork for it?

It’s essential to attempt to perceive that the angle of hardcore followers just isn’t a completely goal perspective. In reality, I feel that introducing the angle of an outsider will help result in optimistic innovation. I’ve been concerned with [Pokémon] for a very long time, however [my work] nonetheless feels very contemporary [to the fans]. I feel that having a number of product traces which make use of varied kinds has helped to alter and progress it over time.

When creating characters for a brand new shopper, equivalent to Magic, how do you tailor your strategy to suit the particular lore and themes in that sport’s identification?


When doing analysis for a creature, I give it some thought as if it actually existed. If it had this set of traits, what would it not seem like? The place would it not reside? How would it not behave? And I at all times take into account the visible affect whereas I feel by means of these items.

How a lot did it’s a must to study Magic earlier than working in your first Magic card?

I wish to hold my work feeling contemporary and unique, so I are inclined to keep away from taking a look at different artists’ work. I ready for this venture simply as I might for every other venture — I didn’t actually do something otherwise.


In some methods, Arita’s profession in artwork was an surprising one. Not solely was Pokémon TCG his first skilled job as an artist, previous to that task he had little or no formal coaching in artwork or drawing.


I learn that your artwork is self-taught, following a pure expertise from a younger age. Is that this true, and have you ever ever sought some formal coaching as soon as your profession in arts started to take form?

I did attend sumi-ink portray courses at a cultural heart. Watching the trainer do reside demonstrations, I got here to grasp how water and pigment behave contained in the physique of the comb, and the methods used to regulate it. I additionally took all 5 of the workshops on the Liquitex College, which focuses on acrylic paint, the place I realized concerning the historical past and particular chemical properties of paint.

That data turned out to be a really helpful basis for after I began working in watercolor and different liquid-based media in a while. As I didn’t have a complete artwork training, I’d solely had restricted expertise with [legacy] artwork supplies. Each time I attempted my hand at a brand new medium — watercolor, opaque watercolor, acrylic paint, oil paint — I used to be capable of enhance my understanding by paying shut consideration to the work of my predecessors.

Aside from formal coaching, how do you proceed studying at this stage in your profession?

Once I’m grappling with new material, I flip to YouTube and get learning.


As Arita’s profession expanded past his roots in Pokémon TCG, he ultimately needed to alter his model to new tales, characters and worlds. These new tasks additionally introduced with them new audiences and expectations, and for a principally self-taught artist like Arita, this got here with the distinctive problem of evolving and adapting past the potential consolation zone of his dwelling inside Pokémon.


Lumra, Bellow of the Woods with gold filligree’d accents.

A render of the gold raised foil model of Arita’s Lumra, Bellow of the Woods. The uncommon therapy is simply out there in Collector Boosters.
Picture: Wizards of the Coast

Do you might want to make an effort to evolve and discover new kinds, or does it come naturally by means of the work you’re assigned throughout completely different video games?

I really discover it extra pure and in no way laborious to proceed to alter and tackle new challenges. I’m satisfied that I received’t catch anybody’s curiosity until I draw with an intense stage of focus. One of many issues that has contributed most to my altering inventive model has been the truth that I’ve labored on so many various sorts of tasks, in so many various domains over time.

How do you deal with suggestions and critique from followers and colleagues?

You’d assume that you just wanted a definite and constant model and set of themes, should you needed to be a longtime artist however, for some motive, I haven’t actually been criticized for not following that path. The followers are very a lot up for the journey, and so they take pleasure in following me on that journey, for which I’m very grateful. I discover it barely curious that followers will search out a few of my artwork items, even after they don’t have any consistency with the remainder of my work, simply because it’s by me. I actually respect the open-mindedness of my purchasers and my followers.

Are you able to recall an occasion the place constructive criticism considerably influenced certainly one of your items?

The thought that you just don’t have to attract issues as they appear in actual life actually freed me up as an artist. However, for some time, I simply couldn’t get it!


Mitsuhiro Arita’s first Magic card may be present in all Bloomburrow booster packs, together with Play Boosters and Collector Boosters, when the set goes on sale Aug. 2. The most coveted model of the card, the raised foil borderless therapy with the first-of-its-kind gold accents, is unique to Collector Boosters.


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